Scorched 3d portable9/5/2023 ![]() Hackaday readers will of course trace the smartphone back much further than that to an original IBM prototype, and will remind any doubters that the Nokias which the iPhone vanquished were very successful smartphones without any of Cupertino’s magic in sight. In much of the public imagination, the invention of the smartphone came with the release of the first Apple iPhone in 2007. This is intended to ease development on the devices by making them more accessible to the tools of the 2020s, and may serve to bring a new generation of applications to those old Nokias still lying forgotten in dusty drawers. It may not have managed to dethrone the Game Boy Advance but it still has a band of enthusiasts, and among them is who has produced a CMake-based toolchain for the original Symbian SDK. One of the brave but unsuccessful plays from Nokia during their glory years was the N-Gage, an attempt to merge a Symbian smartphone and a handheld game console. If you’re making good use of something that would otherwise be discarded, please do share it with us, so that we can all learn and draw inspiration from your projects! The Reuse, Recycle, Revamp Hackaday Prize 2022 round is going on for two more weeks. There’s already a slew of games and tutorials, and we can’t wait to see all the cool games people can build when given all the extra pixels! And, of course, we appreciate setting an example for giving new life to old displays – displays that’d otherwise inevitably end up in a trash container behind a warehouse in China. It’s exceptionally simple to get into writing games for the PewPew – one of the reasons why it’s a strong platform for workshops and individual learning. is working on ways to bring down the price and assembly complexity of PewPew handhelds, and he’s found there’s plenty of old stock RH-112 displays, previously used on cellphones like Nokia 1202, which these days go for as little as $1.30 a piece. This might not sound like much, but the change of display technology itself isn’t the main point. This time, as an entry in the Reuse, Recycle, Revamp round of Hackaday Prize, the new PewPew receives an upgrade – from an 8×8 LED matrix to an LCD display. The goal for all of these devices has been consistent - making game programming accessible and fun. Today, we are graced with the PewPew LCD project, latest in the PewPew student-friendly handheld series, powered by CircuitPython. aka has been building educational handhelds for a good part of a decade now, and knows how to design hardware that makes for effective teaching. ![]() So without further ado, let’s take a look at how this micro machine stacks up to its full-sized counterparts.Ĭontinue reading “Arduboy Mini Is A Fresh Take On An 8-bit Favorite” → Posted in Games, Hackaday Columns, Reviews Tagged Arduboy, Arduboy Mini, handheld game, kickstarter, miniature console There’s little doubt that he’s got another success on his hands as well as the community’s backing - at the time of this writing, the Kickstarter campaign for the $29 USD Mini has nearly quadrupled its funding goal.īut even still, Kevin offered us a chance to go hands-on with a prototype of the Arduboy Mini so that anyone on the fence can get a third party’s view on the new system. Now Kevin is back with the Arduboy Mini, which not only retains everything that made the original a success, but offers some exciting new possibilities. Instead, he collaborated with them to produce not only a fantastic add-on modification for the original Arduboy, but a new version of the Arduboy that had the community-inspired modifications built in. He took an active role in the growing community, and when some Arduboy owners started tinkering with adding external storage to their systems so they could hold hundreds of games at a time, he didn’t chastise them for exploring. After the Kickstarter, the Arduboy community continued to grow, thanks in no small part to Kevin never forgetting the open source principles the product was built on. It’s the sort of hacker success story that we live for around here, but it didn’t end there. ![]() But the Internet quickly took notice of the demos he posted online, and what started as a one-off project led to a wildly successful Kickstarter for a sleek handheld gaming system that used modern components and manufacturing techniques to pay homage to the 8-bit retro systems that came before it. ![]() When creator Kevin Bates showed us the original prototype back in 2014, the idea was to use his unique method of mounting components inside routed holes in the PCB to produce an electronic business card that was just 1.6 mm thick. We’ve always been big fans of the Arduboy here at Hackaday.
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